Re: Contest Update

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Derek Parnell wrote:
> 
> Look, a number of people tripped on this one, and few even fixed it
> up themselves. But as I could see that some others were having an issue
> with it, I tried to help with a 'hint'. It's a game. If I was a real 
> client I would have mentioned this much, much earlier. That's what
> prototypes are good at doing - defining the real specification.
> 
I was actually arguing that I was *not* tripped up -- that I in fact did right
according to the rules but that the rules were wrong for what you apparently
wanted.  Arrogant, I know.

> > Or, alternatively, as I said before, if you (as the "client") remove such
> > ambiguousness
> > from the rules/specification.
> 
> Okay, seeing the 'trap' has been sprung, I'll clarify the rules. Happy?
> 
No need to get upset.  If you were a real "client", of course I'd be asking you
questions.  You'd even be allowed to answer them...

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