Re: RPG Engine & Editor

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On Sun, 31 Oct 2004 17:43:42 -0800, CoJaBo <guest at rapideuphoria.com> wrote:
> 
> posted by: CoJaBo <cojabo at suscom.net>
> 
> codepilot Gmail Account wrote:
> >
> > Hey, I think euphoria is just fine for making games. I'm making a game
> > with euphoria opengl/openal/win32lib and it works very fast, and is 3d
> > and has good sound, and has like a whole cd of
> Do you plan to submit it to the archive?
> 
No, thats a bit big for the archive, but I will have it on a link, and
on my new server(OC3 again soon), and it will be available for anyone
to download, but I'm not sure I it will be open source yet.

Daniel

> > artwork/sound/animation/units and scriptable(in euphoria at runtime
> > changable) units, oh and networking. I don't think anything is
> > impossible in euphoria as long as you have a sufficiently fast media
> > library to use. Oh and maybe I'll put the game on my server in a
> > while, but it would take forever for anyone to download(cause my
> > server goes 20kbits on a goooooood day, I gotta get my oc3 server back
> Thats way better than what I was getting yesterday
> (average of about .3 BITS per second(no, I didn't forget the 'k'))!
> I think I was getting (D)DOSed again...
> 
> 
> > up soon).
> >
> > Daniel
> >
> >
> > On Sat, 30 Oct 2004 16:35:29 -0700, Derek Parnell
> > <guest at rapideuphoria.com> wrote:
> > >
> > >
> > > posted by: Derek Parnell <ddparnell at bigpond.com>
> > >
> > > Chris Bensler wrote:
> > > >
> > > >
> > > > Derek Parnell wrote:
> > > > >
> > > > >
> > > > > posted by: Derek Parnell <ddparnell at bigpond.com>
> > > > >
> > > > > Andy wrote:
> > > > > >
> > > > > > I was thinking about writing an rpg engine and creating an editor to
> > > > > > go
> > > > > > along with it. I was also wondering about what features it should
> > > > > > have
> > > > > > and
> > > > > > i am basically looking for suggetions. I know I want to make it
> > > > > > powerful
> > > > > > and easy to use. It would be programmed in Euphoria and would most
> > > > > > likley
> > > > > > use the win32lib.
> > > > >
> > > > > Most of an RPG can be easily coded in Euphoria, but remember that Eu
> > > > > is
> > > > > not the choice tool for video animation. You would need to use a good
> > > > > animation library written in another language to make it look smooth.
> > > > >
> > > > > I'd suggest you start with a text-based RPG and once you worked out
> > > > > the
> > > > > mechanics of the Role-Playing, you can then enhance it with great
> > > > > visuals.
> > > > >
> > > > > Because of the amount of work involved with producing a commercial
> > > > > quality game, you will probably need to do it as a team effort.
> > > > > --
> > > > > Derek Parnell
> > > > > Melbourne, Australia
> > > >
> > > > Euphoria is fine for games.
> > > > You aren't going to make the next Quake4, but you won't likely do that
> > > > in any other language either.
> > > >
> > > > Euphoria simply lacks the available tools to do most of the stuff.
> > > > Andy stated he wanted to write an rpg engine and editor.
> > > > That can be done. No problem.
> > >
> > > You're right Chris. Andy didn't mention 'game'.  However, many RPG
> > > engines also include the visualization engine too. The idea being that
> > > a game is written in a scripting-type language which is compiled or
> > > interpreted by the RPG engine.
> > >
> > > > It's not at all inconceivable to make games that rival WarCraftII
> > > > or Command and Conquer, or Crono Trigger (an awesome rpg for SNES)
> > >
> > > Yes, I guess Eu could do games that rival those. But maybe not DOOM 3, or
> > > Halo, or Top Spin, .... modern games that need BIG video cards.
> > >
> > > --
> > > Derek Parnell
> > > Melbourne, Australia
> > >
> > >
> 
> This email was sent to: codepilot at gmail.com
> 
> 
>

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