Re: RPG Engine & Editor
- Posted by codepilot Gmail Account <codepilot at gmail.com> Nov 04, 2004
- 404 views
On Sun, 31 Oct 2004 17:43:42 -0800, CoJaBo <guest at rapideuphoria.com> wrote: > > posted by: CoJaBo <cojabo at suscom.net> > > codepilot Gmail Account wrote: > > > > Hey, I think euphoria is just fine for making games. I'm making a game > > with euphoria opengl/openal/win32lib and it works very fast, and is 3d > > and has good sound, and has like a whole cd of > Do you plan to submit it to the archive? > No, thats a bit big for the archive, but I will have it on a link, and on my new server(OC3 again soon), and it will be available for anyone to download, but I'm not sure I it will be open source yet. Daniel > > artwork/sound/animation/units and scriptable(in euphoria at runtime > > changable) units, oh and networking. I don't think anything is > > impossible in euphoria as long as you have a sufficiently fast media > > library to use. Oh and maybe I'll put the game on my server in a > > while, but it would take forever for anyone to download(cause my > > server goes 20kbits on a goooooood day, I gotta get my oc3 server back > Thats way better than what I was getting yesterday > (average of about .3 BITS per second(no, I didn't forget the 'k'))! > I think I was getting (D)DOSed again... > > > > up soon). > > > > Daniel > > > > > > On Sat, 30 Oct 2004 16:35:29 -0700, Derek Parnell > > <guest at rapideuphoria.com> wrote: > > > > > > > > > posted by: Derek Parnell <ddparnell at bigpond.com> > > > > > > Chris Bensler wrote: > > > > > > > > > > > > Derek Parnell wrote: > > > > > > > > > > > > > > > posted by: Derek Parnell <ddparnell at bigpond.com> > > > > > > > > > > Andy wrote: > > > > > > > > > > > > I was thinking about writing an rpg engine and creating an editor to > > > > > > go > > > > > > along with it. I was also wondering about what features it should > > > > > > have > > > > > > and > > > > > > i am basically looking for suggetions. I know I want to make it > > > > > > powerful > > > > > > and easy to use. It would be programmed in Euphoria and would most > > > > > > likley > > > > > > use the win32lib. > > > > > > > > > > Most of an RPG can be easily coded in Euphoria, but remember that Eu > > > > > is > > > > > not the choice tool for video animation. You would need to use a good > > > > > animation library written in another language to make it look smooth. > > > > > > > > > > I'd suggest you start with a text-based RPG and once you worked out > > > > > the > > > > > mechanics of the Role-Playing, you can then enhance it with great > > > > > visuals. > > > > > > > > > > Because of the amount of work involved with producing a commercial > > > > > quality game, you will probably need to do it as a team effort. > > > > > -- > > > > > Derek Parnell > > > > > Melbourne, Australia > > > > > > > > Euphoria is fine for games. > > > > You aren't going to make the next Quake4, but you won't likely do that > > > > in any other language either. > > > > > > > > Euphoria simply lacks the available tools to do most of the stuff. > > > > Andy stated he wanted to write an rpg engine and editor. > > > > That can be done. No problem. > > > > > > You're right Chris. Andy didn't mention 'game'. However, many RPG > > > engines also include the visualization engine too. The idea being that > > > a game is written in a scripting-type language which is compiled or > > > interpreted by the RPG engine. > > > > > > > It's not at all inconceivable to make games that rival WarCraftII > > > > or Command and Conquer, or Crono Trigger (an awesome rpg for SNES) > > > > > > Yes, I guess Eu could do games that rival those. But maybe not DOOM 3, or > > > Halo, or Top Spin, .... modern games that need BIG video cards. > > > > > > -- > > > Derek Parnell > > > Melbourne, Australia > > > > > > > > This email was sent to: codepilot at gmail.com > > >