T3DE -just something to tell

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I've done some hard work with my 3D engine and changed the file =
extension from .ex and exw to .e !!!
This allows easy access to 3D world and easy modify for any platform !!!

I won't send you samples now, cause the output is now pretty much same =
than in the one I sended some time ago. But the source has changed a =
lot...
New features added this far:
    -Multi-World and multi-camera support
    -Masking (f.ex. to paint that gun onto screen in the games like =
doom)
    -Bug fixing and adds in Object rotating routines (should be bug free =
and perfect)
    -24-bit colors in 3D routines (even if shown as 8-bit)
These doesn't slow the engine down att all except 24-bit colors that are =
very slow in Neils 320x200x8 mode (higher color depths in 320x200 mode =
won't work with my card). The sample I send few months ago used to put =
pixels like this: 10=3Dgreen, 15=3Dwhite ...

Yes, I've been using Neil cause it's stable. I did get tired to restart =
my machine once in a while when using Exotica. Found any bugs Todd? Neil =
is ok, but too slow, so I'd like to test with exotica again.

--Talvitie

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