Re: some brainpower needed

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Hi,

My advice would be to take a look a the Genesis 3D API.
www.genesis3d.com

It's more than just a 3d engine, it incorporates sound, input, internet
multiplay, etc.
It combines Direct X and Glide in an easy to use way, and it is free.
This has to be the fastest an easiest way to create a commercial quality 3d
game.

Your current choices for programming in Genesis are Visual C++ or Visual
Basic.

I started a Euphoria wrapper for this some time ago but got stuck on one
function that wouldn't work.
I will have another attempt when Genesis 3D 2 is released. (in a few months)

My partial wrapper can be found at
www.alphalink.com.au/~molasses/

But you will need to download Genesis 3d if you want to try it out.
(Genesis 3d is 26 meg, so you better use GetRight or Reget.)

Anyone feel free to email me if you want to help work the bugs out of
wrapping this.
It would be amazing to see a game the likes of Quake 2 or Unreal programmed
in Euphoria.

-molasses


----- Original Message -----
From: Talvitie <smtoa at SAUNALAHTI.FI>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Saturday, September 11, 1999 6:59 PM
Subject: some brainpower needed


Hello everyone!

No, I didn't sign off. just used the listserver digest -option to receive
only one mail per day.
I've been hevily concentrated to music but still have these moments when I
want to code something.

This programming thing is really casual for me now, but I have one project
in mind: to assemble and create the base code for my 3D engine.
It should have the following features:
    -work in atleast Win95/98 (maybe in DOS/Linux too ?!)
    -DirectX
    -3D card support
    -include easy to use but still fast to execute high-level control
    - +other stuff not yet specified

Now, my question for you, dear euphorians, is what are the include files I
should use and how well do they fit
together. I was thinking somewhat this kind of combination: Exotica,
Win32lib and Molasses' GlideWrapper.

See ya!
--Tapu

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