OOEU v1.2.1
- Posted by Matt Lewis <matthewwalkerlewis at yahoo.com> Dec 17, 2004
- 443 views
I've uploaded an updated version. Some bugs were fixed, and there's a new shrouder format. However, you can't bind or shroud a program that uses eval() [yet]. I haven't had a chance yet to compile the executables yet, either, and I probably won't be able to for a couple of days. If anyone tries to do the debugger on Linux, you'll have a little extra work to do. First, delete the lines in emake that 'rm' .o and .c files. You'll get some errors due to the stcall issue I brought up a couple of days ago (if you grep for stdcall, you can find them before you try to buil). Just comment out or delete the if statement and the stdcall statements, leaving the normal call there, and it should build fine. You'll need to use the wxEuphoria files included in the zip (this goes for windows, too), or you'll have problems if you try to debug a wxEuphoria app--basically, the debugger and your app will be sharing the library, so I had to make a couple of changes. Also, I deleted some stuff that's not needed, but won't get automatically deleted by the translator, because they're global, and it goes ahead and exports them. http://www14.brinkster.com/matthewlewis/projects.html Matt Lewis