OOEU v1.2.1

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I've uploaded an updated version. Some bugs were fixed, and there's a new
shrouder format.  However, you can't bind or shroud a program that uses
eval() [yet].  I haven't had a chance yet to compile the executables yet,
either, and I probably won't be able to for a couple of days.  

If anyone tries to do the debugger on Linux, you'll have a little extra
work to do.  First, delete the lines in emake that 'rm' .o and .c files.
You'll get some errors due to the stcall issue I brought up a couple of
days ago (if you grep for stdcall, you can find them before you try to
buil).  Just comment out or delete the if statement and the stdcall 
statements, leaving the normal call there, and it should build fine.

You'll need to use the wxEuphoria files included in the zip (this goes
for windows, too), or you'll have problems if you try to debug a 
wxEuphoria app--basically, the debugger and your app will be sharing 
the library, so I had to make a couple of changes.  Also, I deleted some
stuff that's not needed, but won't get automatically deleted by the 
translator, because they're global, and it goes ahead and exports them.

http://www14.brinkster.com/matthewlewis/projects.html

Matt Lewis

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