Re: New demo, very very poor and primitive, but a demo.

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On Sat, 20 Dec 1997, Christopher K. Lester wrote:
> creating a "LodeRunner 3D," and add features such as jumping, falling (get
> that parachute first), and, of course, on a 3-D (or isometric) type playfield?
>
> That would be cool, wouldn't it?

I already have a complete design spec for Runner!3D, and it will use the
same levels as Runner!.

> How easily could you and your game engine handle this kind of project?

What it doesn't do, I make it do.  All programming is like that.  You got
tools that sorta do what you want, so you rewire them and make them do
closer to what you want.  For this, I'm waiting for more time and better
tools.  Some of these new graphics engines are better than mine.  I want
to see what they come up with before I jump in, and I still have to write
TankZone...

Michael

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