Re: Win32Lib How To?

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> > Okay, I ran a Win32Lib proggie on another PC and it complained about not
> > finding a bmp file in a particular folder. When I created the window, I
had
> > assumed that the graphic was somehow made a part of the whole thing and
> > wasn't required as an external file. So, how would I go about adding it
to
> > my program so that it is included automatically, without the need for a
> > separate file?
>
> I assume by "When I created the window" you really mean 'when you ran
> Bind for the application' because Windows are created at runtime, and you
> seem to be talking about distributing your application - so I assume you
are binding it.

I really meant, "When I created this window using the IDE and put a graphic
on it, I assumed that the graphic would be made an intrinsic part of the
window itself..." [Judith, maybe you can work this out somehow, such that
when an image is placed on a window it will be created as a sequence
resource or something so that the original BMP is not required as a separate
file...] I don't ask for much! :)

> Anyhow, if you application specifically references a bitmap file in
> your code then you need to supply that bitmap when you distribute
> the program. This is the same with all programs whether they are
> written with win32lib or Delphi or VB or whatever...

Yeah, but I don't want to do that. It's a simple program with a start-up
title screen...

> If you don't wish to do this, you need to convert the bitmap into an
> XPM format and then embed that in you code, which would then use
> it rather than the original bitmap file. This only works for bitmaps up to
256 colors.

That's what I thought and just needed confirmation.

> Unfortunately I don't have any utilitities to do this sort of conversion
> of bitmaps to XPM format. Maybe somebody else can help there or
> maybe even suggest a better method of doing this.

Yeah, does anybody got something for this? I'm going to check the library,
'cuz I know somebody has a BMP to sequence program out there.

> I get around this issue by just distributing bitmaps with my applications.

Well, I also distribute this program on a floppy disk and need all the space
I can get... :)

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