Re: oidzone beta

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Hi,

I'll give it a go.

My system is a 486, 8meg ram with soundblaster

Cheers,

Mike


>---------------------- Information from the mail header -----------------------
>Sender:       Euphoria Programming for MS-DOS <EUPHORIA at
>MIAMIU.ACS.MUOHIO.EDU>
>Poster:       Michael Packard <lgp at EXO.COM>
>Subject:      oidzone beta
>-------------------------------------------------------------------------------
>
>I am finishing up the last pieces of what I'm adding to the beta, it
>should be ready tonite.  I still need playtesters for it.  So far I've had
>only 3 people say they wanted to play the beta. I need a few more.  This
>one is way cool.  The Betas are NOT going to be publically available, if
>you want to playtest it for me, you have to e-mail me, and I'll tell you
>where to find it.  Everybody who asks to play it will get to, I just need
>to keep track of who has which version, and what their system
>configuration is.
>
>Things in this version that WERE'NT in the Alpha:
>1)It's playable now.  You start the game with 4 ships and when you
>  lose them its gameover
>
>2)All my art is in data files now, instead of 300+bmps, there are 3 .dats
>
>3)PC Speaker and SoundBlaster are now supported.  The wav files are VERY
>  cool.
>
>4)All the game messages, title, prepare to enter, game over are all
>  animated now.
>
>5)AI swarming mines are now in.  They hunt you down like the dog you are.
>  When you shoot them, they break into smaller, faster mines that swarm
>  toward you.
>
>6)Your ship is slightly bigger, has 12 rotation angles now, and has an
>outline around it so you won't lose it in the background.
>
>7) other misc enhancments.
>
>Michael Packard
>Lord Generic Productions
>lgp at exo.com http://exo.com/~lgp
>A Crash Course in Game Design and Production
>http://exo.com/~lgp/euphoria
>
>
Mike Seddon          http://www.discover.co.uk/~mikesed/welcome.htm


VoteMe-BuyMe       Play the game.  Check out the homepage at

http://www.discover.co.uk/~mikesed/feudal.htm

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