Re: oidzone beta
- Posted by Michael Seddon <mikesed at DISCOVER.CO.UK> Oct 28, 1996
- 1609 views
Hi, I'll give it a go. My system is a 486, 8meg ram with soundblaster Cheers, Mike >---------------------- Information from the mail header ----------------------- >Sender: Euphoria Programming for MS-DOS <EUPHORIA at >MIAMIU.ACS.MUOHIO.EDU> >Poster: Michael Packard <lgp at EXO.COM> >Subject: oidzone beta >------------------------------------------------------------------------------- > >I am finishing up the last pieces of what I'm adding to the beta, it >should be ready tonite. I still need playtesters for it. So far I've had >only 3 people say they wanted to play the beta. I need a few more. This >one is way cool. The Betas are NOT going to be publically available, if >you want to playtest it for me, you have to e-mail me, and I'll tell you >where to find it. Everybody who asks to play it will get to, I just need >to keep track of who has which version, and what their system >configuration is. > >Things in this version that WERE'NT in the Alpha: >1)It's playable now. You start the game with 4 ships and when you > lose them its gameover > >2)All my art is in data files now, instead of 300+bmps, there are 3 .dats > >3)PC Speaker and SoundBlaster are now supported. The wav files are VERY > cool. > >4)All the game messages, title, prepare to enter, game over are all > animated now. > >5)AI swarming mines are now in. They hunt you down like the dog you are. > When you shoot them, they break into smaller, faster mines that swarm > toward you. > >6)Your ship is slightly bigger, has 12 rotation angles now, and has an >outline around it so you won't lose it in the background. > >7) other misc enhancments. > >Michael Packard >Lord Generic Productions >lgp at exo.com http://exo.com/~lgp >A Crash Course in Game Design and Production >http://exo.com/~lgp/euphoria > > Mike Seddon http://www.discover.co.uk/~mikesed/welcome.htm VoteMe-BuyMe Play the game. Check out the homepage at http://www.discover.co.uk/~mikesed/feudal.htm