Psychedelic BMPS
- Posted by Paul Kerslake <paulk at UNISERVE.COM> Aug 24, 2000
- 450 views
------=_NextPart_000_0090_01C00DEC.75763D20 boundary="----=_NextPart_001_0091_01C00DEC.75763D20" ------=_NextPart_001_0091_01C00DEC.75763D20 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Well, it seems I'm having some BMP problems. They just don't look right! = If I make a BMP that uses 256 colours, and when I use it in Euphoria, = it looks, well, groovy. By groovy I mean the entire palette seems to be = scrambled.=20 Does Euphoria have near to none graphics capabilities or am I doing = something wrong? I suspect the latter.=20 I've included 2 BMPs, one is the original, the other is a picture of how = it looks in Euphoria. +++++ Here's what I've written: include graphics.e include get.e include image.e use_vesa(1) integer gmode gmode=3Dgraphics_mode(18) if gmode=3D1 then puts(1,"Your computer cannot support this program!") end if sequence gtitle gtitle=3Dread_bitmap("git.BMP") display_image({1,1}, gtitle [2]) +++++++++++ Just thought I'd mention: I'm working on a gamer's test. I.e. a quiz on = popular games. Is that suitable to put on the Euphoria Archive? If so, = how do I go about doing that? --Bye Thomas ------=_NextPart_001_0091_01C00DEC.75763D20 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>Well, it seems I'm having some BMP = problems. They=20 just don't look right! If I make a BMP that uses 256 colours, and = when I=20 use it in Euphoria, it looks, well, groovy. By groovy I mean the entire = palette=20 seems to be scrambled. </FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Does Euphoria have near to none = graphics=20 capabilities or am I doing something wrong? I suspect the latter. = </FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>I've included 2 BMPs, one is the = original, the=20 other is a picture of how it looks in Euphoria.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>+++++ Here's what I've = written:</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>include graphics.e<BR>include = get.e<BR>include=20 image.e</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>use_vesa(1)</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>integer = gmode<BR>gmode=3Dgraphics_mode(18)<BR>if=20 gmode=3D1 then<BR>puts(1,"Your computer cannot support this = program!")<BR>end=20 if</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>sequence=20 gtitle<BR>gtitle=3Dread_bitmap("git.BMP")<BR>display_image({1,1}, gtitle = [2])</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>+++++++++++</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Just thought I'd mention: I'm working = on a gamer's=20 test. I.e. a quiz on popular games. Is that suitable to put on the = Euphoria=20 Archive? If so, how do I go about doing that?</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>--Bye</FONT></DIV> ------=_NextPart_001_0091_01C00DEC.75763D20-- ------=_NextPart_000_0090_01C00DEC.75763D20 name="original image.bmp"