Re: Some Euphoria questions

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>I've been staying out of the whole compiler war ever since it started for
>several reasons:
>
>The bind utility with Euphoria quite adequately meets my need for
>stand-alone executables.  Any C++ compiler will usually (granted, not
>always) link larger than the equivalent Euphoria .exe, especially when you
>bundle the required .dll or .so files into a package.  I have a Windows
>package written in Euphoria that can still fit onto a single floppy disk.
>An equivalent package written in C++ by another company, costing about
>US$30,000, requires significant hard disk space (~30Meg) and runs less
>reliably.

Yeah, and it's also no news that the only customers RDS has are those people
just like you that "find Euphoria's slowness good enough for their little
projects", and that's also the reasons why the rest of the world, that won't
put up with this crap, are coding in faster languages and selling those
30,000 30Meg packages you mention while you distribute yours on a floppy
disk for free.

>I don't need to squeeze every picosecond out of my PC.  I'm not doing
>intensive graphics updates, and the speed of my programs are usually
>limited by the speed of the hard disk anyway.

Again, these are YOUR standards. The goal for RDS is to win the major public
and make as much cash as they possibly can. All young coders out there are
eighter game programmers or attempting to become game programmers. These are
the people that will code in the language that can help them compete in the
games industry, where you pay thousands of dollars on hardware just to gain
those extra 20 frames per second.
A programming language wich takes away those extra 20fps by being slow as
hell, won't stand a chance.
Every major software industry today deals with speed as if it were a holy
grail wich must be nurtured. Multi Media is the age we live in, and Euphoria
can't provide Media features, let alone Multi media features. MP3? Too slow.
MPEG? Too slow. 3D graphics? Too slow. Internet browser? Too slow. AVI? Too
slow. 3D Games? Too slow. Speech Recognition? Too slow. 3D Sound? Too slow.

>The ability to debug on the fly (when running an unbound program) instead
>of edit/compile/link/run/crash/debug makes my job a hundred times easier.
It's edit/compile/run actualy.
I have had Win32 C programs compile and run faster than Euphoria programs.
Download LCC, compile a small program, and see that it only takes a second
or two. Don't believe myths RDS tells you.

>Now to M.T.S. et al:
>
>Can you provide a sample output of your translator as Rob has done, so we
>can compare the output?

Ah crap!
Why do I even bother!
I did that a few posts ago in this same topic.
Read before you write.


>When is your website going to be active?  According to Network Solutions
>(InterNIC), that domain has yet to be registered.


>Michael J. Sabal
>
> >>> mikethespike2000 at HOTMAIL.COM 08/18/00 11:42AM >>>
>
>Yes it is. Mail me personaly for a limited version if you want.
>
> >    Will there be a public domain version available ?
>
>... at my domain
>www.U4iaInc.com, 'Inc' standing for Increment.

Search again, and do it using a regional domain name search engine.


Mike The Spike
________________________________________________________________________
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