a BIG challenge

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First of all I'd like to thank those of you who helped me with my D&D =
combat simulator. Second I'd like to tell you what I have in my plans =
for it.

1, An entire 'bank' of monsters ie more than one.
2. Possibly locations-this would affect the monsters.
3. Little text images of you and the monster.
4. It may just develop into  a graphical game.

Of, course I cannot use BMPs for images, If I could it would become, not =
tooting my own horn, unbelievable because I have a BMP of every D&D =
monster. Anyways I've included my file for you to look at. A couple =
things must be taken into mind while checking this out;

A. It's nowhere near completed.
B. It's probably very memory inefficient.
C. I'm having problems with the 'thee' and 'thou' bit.
D.***The program is  very unorganized at the moment, so it's a bit hard =
to understand but I've put -- statements in

If you could read my program and find out any errors I would be =
extremely grateful. Here are the problems I am facing, it's probably a =
good idea to look at the program first and run it.

 Memory efficiency      -- I don't think it has it! (What with all the =
"if" and "elsif" commands)
 The Players Health    -- At 0, the program needs to tell him/her they =
are dead, and the program should ask to play again.
 The Monsters Health    -- The monster has to die sometime!
 No exit                           -- I need a command where the user =
can hit a specific key to exit any time.
 The run option                     -- The player should only be able to =
use this once (I think I can get this one)

Monster Bank:

Is there a way to have a .ex file that combat reads off of to get =
monster stats?

*****THIS IS VERY IMPORTANT******
I need a turn based system going. At the moment the monster continues to =
attack, without giving the player a turn.
Same with the character, he/she is able to attack and run forever.

If you can solve these problems......THANK YOU! I cannot stress that =
enough! This e-mail has a lot of problems and is a lot of work.
-Thomas


PS I'm working on the scrolling, there isn't any   -->yet <--

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<DIV><FONT face=3DArial size=3D2>First of all I'd like to thank those of =
you who=20
helped me with my D&amp;D combat simulator. Second I'd like to tell you =
what I=20
have in my plans for it.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>1, An entire 'bank' of monsters ie more =
than=20
one.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>2. Possibly locations-this would affect =
the=20
monsters.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>3. Little text images of you and the=20
monster.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>4. It may just develop into&nbsp; a =
graphical=20
game.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Of, course I cannot use BMPs for =
images, If I could=20
it would become, not tooting my own horn, unbelievable because I have =
a&nbsp;BMP=20
of every D&amp;D monster. Anyways I've included my file for you to look =
at. A=20
couple things must be taken into mind while checking this =
out;</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>A. It's nowhere near =
completed.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>B. It's probably <EM>very </EM>memory=20
inefficient.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>C. I'm having problems with the 'thee' =
and 'thou'=20
bit.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>D.***The program is&nbsp; very =
unorganized at the=20
moment, so it's a bit hard to understand but I've put -- statements=20
in</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>If you could read my program and find =
out any=20
errors I would be extremely grateful. Here are the problems I am facing, =
it's=20
probably a good idea to look at the program first and run =
it.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2><FONT face=3DArial =
size=3D2><EM>&nbsp;</EM>Memory=20
efficiency &nbsp;&nbsp;&nbsp;&nbsp; -- I don't think it has it! (What =
with all=20
the "if" and "elsif" commands)</FONT></FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;The Players =
Health&nbsp;&nbsp;&nbsp; -- At 0,=20
the program needs to tell him/her they are dead, and the program should =
ask to=20
play again.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;The Monsters =
Health&nbsp;&nbsp;&nbsp; -- The=20
monster has to die sometime!</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;No=20
p;&nbsp;&nbsp;&nbsp;--=20
I need a command where the user can hit a specific key to exit any=20
time.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp;The run option &nbsp;&nbsp;&nbsp; =

&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; =
&nbsp;&nbsp;&nbsp; --=20
The player should only be able to use this once (I think I can get this=20
one)</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Monster Bank:</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Is there a way to have a .ex file that =
combat reads=20
off of to get monster stats?</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>*****THIS IS VERY =
IMPORTANT******</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>I need a turn based system going. At =
the moment the=20
monster continues to attack, without giving the player a =
turn.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Same with the character, he/she is able =
to attack=20
and run forever.</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>If you can solve these =
problems......THANK YOU! I=20
cannot stress that enough! This e-mail has a lot of problems and is a =
lot of=20
work.</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>-Thomas</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>PS I'm working on the scrolling, there =
isn't=20

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