a BIG challenge
- Posted by Paul Kerslake <paulk at UNISERVE.COM> Aug 15, 2000
- 504 views
------=_NextPart_000_0243_01C006A4.5D20AE80 boundary="----=_NextPart_001_0244_01C006A4.5D20AE80" ------=_NextPart_001_0244_01C006A4.5D20AE80 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable First of all I'd like to thank those of you who helped me with my D&D = combat simulator. Second I'd like to tell you what I have in my plans = for it. 1, An entire 'bank' of monsters ie more than one. 2. Possibly locations-this would affect the monsters. 3. Little text images of you and the monster. 4. It may just develop into a graphical game. Of, course I cannot use BMPs for images, If I could it would become, not = tooting my own horn, unbelievable because I have a BMP of every D&D = monster. Anyways I've included my file for you to look at. A couple = things must be taken into mind while checking this out; A. It's nowhere near completed. B. It's probably very memory inefficient. C. I'm having problems with the 'thee' and 'thou' bit. D.***The program is very unorganized at the moment, so it's a bit hard = to understand but I've put -- statements in If you could read my program and find out any errors I would be = extremely grateful. Here are the problems I am facing, it's probably a = good idea to look at the program first and run it. Memory efficiency -- I don't think it has it! (What with all the = "if" and "elsif" commands) The Players Health -- At 0, the program needs to tell him/her they = are dead, and the program should ask to play again. The Monsters Health -- The monster has to die sometime! No exit -- I need a command where the user = can hit a specific key to exit any time. The run option -- The player should only be able to = use this once (I think I can get this one) Monster Bank: Is there a way to have a .ex file that combat reads off of to get = monster stats? *****THIS IS VERY IMPORTANT****** I need a turn based system going. At the moment the monster continues to = attack, without giving the player a turn. Same with the character, he/she is able to attack and run forever. If you can solve these problems......THANK YOU! I cannot stress that = enough! This e-mail has a lot of problems and is a lot of work. -Thomas PS I'm working on the scrolling, there isn't any -->yet <-- ------=_NextPart_001_0244_01C006A4.5D20AE80 charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META content=3D"text/html; charset=3Diso-8859-1" = http-equiv=3DContent-Type> <META content=3D"MSHTML 5.00.2614.3500" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>First of all I'd like to thank those of = you who=20 helped me with my D&D combat simulator. Second I'd like to tell you = what I=20 have in my plans for it.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>1, An entire 'bank' of monsters ie more = than=20 one.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>2. Possibly locations-this would affect = the=20 monsters.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>3. Little text images of you and the=20 monster.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>4. It may just develop into a = graphical=20 game.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Of, course I cannot use BMPs for = images, If I could=20 it would become, not tooting my own horn, unbelievable because I have = a BMP=20 of every D&D monster. Anyways I've included my file for you to look = at. A=20 couple things must be taken into mind while checking this = out;</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>A. It's nowhere near = completed.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>B. It's probably <EM>very </EM>memory=20 inefficient.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>C. I'm having problems with the 'thee' = and 'thou'=20 bit.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>D.***The program is very = unorganized at the=20 moment, so it's a bit hard to understand but I've put -- statements=20 in</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>If you could read my program and find = out any=20 errors I would be extremely grateful. Here are the problems I am facing, = it's=20 probably a good idea to look at the program first and run = it.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2><FONT face=3DArial = size=3D2><EM> </EM>Memory=20 efficiency -- I don't think it has it! (What = with all=20 the "if" and "elsif" commands)</FONT></FONT></DIV> <DIV><FONT face=3DArial size=3D2> The Players = Health -- At 0,=20 the program needs to tell him/her they are dead, and the program should = ask to=20 play again.</FONT></DIV> <DIV><FONT face=3DArial size=3D2> The Monsters = Health -- The=20 monster has to die sometime!</FONT></DIV> <DIV><FONT face=3DArial size=3D2> No=20 p; --=20 I need a command where the user can hit a specific key to exit any=20 time.</FONT></DIV> <DIV><FONT face=3DArial size=3D2> The run option = = --=20 The player should only be able to use this once (I think I can get this=20 one)</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Monster Bank:</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>Is there a way to have a .ex file that = combat reads=20 off of to get monster stats?</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>*****THIS IS VERY = IMPORTANT******</FONT></DIV> <DIV><FONT face=3DArial size=3D2>I need a turn based system going. At = the moment the=20 monster continues to attack, without giving the player a = turn.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>Same with the character, he/she is able = to attack=20 and run forever.</FONT></DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>If you can solve these = problems......THANK YOU! I=20 cannot stress that enough! This e-mail has a lot of problems and is a = lot of=20 work.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>-Thomas</FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV><FONT face=3DArial size=3D2>PS I'm working on the scrolling, there = isn't=20 ------=_NextPart_001_0244_01C006A4.5D20AE80-- ------=_NextPart_000_0243_01C006A4.5D20AE80 name="Combat.ex" Content-Transfer-Encoding: quoted-printable