Re: Segmentation Faults
- Posted by Irv Mullins <irv at ELLIJAY.COM> Aug 14, 2000
- 485 views
On Mon, 14 Aug 2000, Kayhlan wrote: > Hello Folks, > > I'm coding a game in Euphoria under the Linux platform. After three > years + of programming, I have approximately 1.5 meg of game code (this > is a text-based game, not a graphical one) and I've recently been > getting "segmentation fault" errors. I know that Euphoria does not > generate an ex.err file because of the segmentation fault, but I need to > know what sorts of things cause these segmentation faults because I > cannot duplicate the error at will, it seems to randomly occur. I use > very few calls to the C language, mostly it is just manipulation of > sequences. Hi Kayhlan: >From my own experience, segmentation faults are generally caused by an attempt to reference a physical location in memory that Euphoria does not "own". This can happen thu pokes (or peeks) into memory that Euphoria has not allocated. Sometimes it happens when calling a c routine and passing an invalid pointer. That causes the c routine to muck about where it doesn't belong. These things can be hard to track down, the only way I know is to trace into the suspected area, and step thru the code. You'll find the call that is causing the problem. Then it's just a matter of trying to figure out which parameter of the call is incorrect. Regards, Irv