Re: Help
- Posted by Undetermined origin c/o LISTSERV administrator Aug 11, 2000
- 654 views
Asif Masood Baloch wrote: > Dear Coders, > > I tried making the mouse available in graphics_mode but i failed and i knew I > would cuz i started using EU few days back. I am so fascinated that i want to > learn it and try all that i could. I read the ".e" file and went through lines of > code and was able to understand a few lines. I know it would sound silly what i > copied from the mouse.e file but i tried it anyways cuz i thought maybe it would > work and the pointer would be seen running as i move the mouse on the pad. > So, what is the legal way to do it? > > include mouse.e --For mouse availibility, I tried, Phew! > include graphics.e --For graphics mode 640x480 with 16 colors > clear_screen() --Would be good > object kyo > kyo = graphics_mode(18) > position(7,29) --For text position > puts(1, "Lets see how it works. ;)") > constant M_GET_MOUSE = 14 --Have no idea what i am doing. > M_MOUSE_EVENTS = 15 --Saw this in mouse.e file and > M_MOUSE_POINTER = 25 --thought it would do > global function get_mouse() --No idea what im doing > return machine_function(M_GET_MOUSE, 0) -- No idea > end function --Oh dear, still no idea. > > Best wished for all coders > > -Asif > > ------------------------------------------------------------------------ > Name: FILE.HTM > FILE.HTM Type: Hypertext Markup Language (text/html) > Encoding: 7bit You don't need to redefine get_mouse etc. Just include mouse.e. Jeff Fielding