Re: Muhahahaha

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> Not exactly. I compiled my code and found there to be a timespan between
the two puts, therefore proving (to me) that the loop actually did run.

No, that just meant there was a time delay. Unless you examined the assembly
file, you (or I) have no idea what exactly is being executed there. That's
half the problem with optimising compilers: you don't always get what you
write. But, be aware that there is some level of optimisation, unless you
turn it all off. Try that, and repeat the test.

Euphoria's support for DX is growing, though it will take time. C/C++ is a
much larger community, after all. I recommend downloading the Exotica
package, as it has a couple of ports from the DX SDK to Euphoria. I was
impressed to find that most run at the same speed, since DX does most of the
work. OpenGL support really is shakey, I agree, but that's comming to.
Instead of slamming the lack of support, you could help instead.

Finally, in regards to transformations, D3DX does do vertex transformations,
once you supply the frame with the matrices (which take no time to
calculate). It's a new part of DX7 that is meant to suplant RM. It doesn't
do world-local coversions, but this is a good thing, since there are many
ways to implement this. Besides, the amount of load for this is small.

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