Re: Muha[etc] and whatnot
- Posted by Tom Eklöf <darkspace at SUNPOINT.NET> Aug 11, 2000
- 417 views
Euphoria's main attraction, IMO, is its ease of use. Yeah, ok, sure, you = can't write hyperfast, corner-cutting, insanely optimized code for R3000 = etc processors (Playstations etc?), but... so what? It's not meant to do = that, just like forks aren't meant for use with soup. You could do it, bu= t there's a better and more "optimized" way ;) Besides, most _self-respecting_ console programmers would use low-level l= anguages like pure assembler and C anyhow. The deal is, as many people often point out, you can't use a certain lang= uage for everything. Writing quick and dirty "scripts" in (V)C++ isn't so= mething I'd set out to do any time soon. Writing a database for a multina= tional bank might not be Euphoria's cup of tea. Prolog and Lisp are extre= mely good for AI and neural nets, but you wouldn't set out doing games in= either one of them. Euphoria (tries to be, at least) is an all-round language good for a mult= itude of purposes as has been successfully demonstrated by the RDS Archiv= es, but some things are still out of its scope, which is just fine. God, this is starting to remind me of comp.lang.misc where people habitua= lly seem to break out in flame wars about the use of languages :) I just tend to think that wars like this are somewhat pointless, since it= 's impossible to desing a language that would please the whole gamut of p= rogrammers from the beginner to the hard-core caffeine-addicted wizard wh= o lapses into catatonia when he loses precious milliseconds in a loop. Mr. Ice, whoever the man behind the pseudonym is, can't be a very experie= nced programmer. He goes on complaining about how EU can't be used on SGI= 's, consoles, hand-helds and whatnot, but for the Invisible Pink Unicorn'= s (pbuh) sake, why would we want to? Most SGI's have a flavor of un*x ins= talled, which leads to the (nearly) automatic existence of (gasp!) Perl, = which is just as handy with quick kluges. For more serious stuff, one wou= ld probably use C or the like, but that's still not the point. Euphoria isn't C, doesn't want to be C, and will never be C. C is hard to= use, old-fashioned, C++ has (according to most "experts") a bad implemen= tation of OOD and is even harder to use, and last but not least the comme= rcial design enviroments for C++ are freaking HUGE. Visual C++ Studio see= ms to take 251Mbytes, NOT COUNTING ANY OF THE PROJECTS, of my hd at this = moment, which, compared to the 10 or so megabytes of Euphoria which inclu= des lots and lots of sources, extra libraries, text files and who knows w= hat else. So, "Drake," as many of us have already suggested, why don't you bugger o= ff if you don't have anything useful to say? I'm glad you pointed out the= speed issues and all that, but the way you presented them in was less th= an commendable. Your spelling was horrible and you repeatedly insulted ev= erybody else's intellect, and generally made an ass of yourself. Now, this pathetic, gullible, brainwashed asshole nerd kid is going away = from the computer for a couple of days to swim in a lake and drink beer a= nd vodka after sitting in a sauna. Ah, the joys of summer ;) What a shame it's almost over. --Tom "Uses floats for currency calculations" Ekl=F6f Voita Palm V k=E4mmenmikro! http://www.sunpoint.net/SunAds/click.htm?mode= 3D4