Exotica 24/32bit Depth modes... waz'up?
- Posted by Todd Riggins <triggins at AIRMAIL.NET> Jun 02, 2000
- 439 views
Hi, With the help of Mark Honor, the 24/32bit depth modes not working problem has been pin-pointed. If you have the problem of not able to use the 24/32bit depth modes anymore in Exotica version 1.5, use the CFG_VIDEO_MODE function to load the primary and any backbuffered surfaces into software memory to get it to work for you. Example: (Do this before the SET_VIDEO_MODE function) -- one backbuffer, load primary and the backbuffer into -- software memory (this makes it double buffering) c_proc(CFG_VIDEO_MODE,{1, 0}) This happens because I have it to default to load those surfaces into video memory and thought that DirectX will automatically load them into software memory if there is not enough video memory there to load them. I guess I was wrong. Currently, I am thinking up of a way to do this correctly and will load an updated version of the dll only to keep the zip file small. Sorry about the problem if you experienced it. -- Todd Riggins