Exotica 24/32bit Depth modes... waz'up?

new topic     » topic index » view thread      » older message » newer message

Hi,

With the help of Mark Honor, the 24/32bit depth modes not working
problem has been pin-pointed. If you have the problem of not able
to use the 24/32bit depth modes anymore in Exotica version 1.5,
use the CFG_VIDEO_MODE function to load the primary and
any backbuffered surfaces into software memory to get it to work
for you. Example: (Do this before the SET_VIDEO_MODE function)

-- one backbuffer, load primary and the backbuffer into
-- software memory (this makes it double buffering)
c_proc(CFG_VIDEO_MODE,{1, 0})


This happens because I have it to default to load those
surfaces into video memory and thought that DirectX will
automatically load them into software memory if there is not
enough video memory there to load them. I guess I was wrong.

Currently, I am thinking up of a way to do this correctly and
will load an updated version of the dll only to keep the
zip file small. Sorry about the problem if you experienced it.

-- Todd Riggins

new topic     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu