Re: Help with "facing" routine
- Posted by Hawke <mdeland at NWINFO.NET> Jun 30, 1998
- 622 views
Robert B Pilkington wrote: > >i see a few things that are problems so far... > >since you mention 'the first one being up' i'll assume > >you are working in 3d??? no? if you are then 24 facings > > Don't take this the wrong way: > Wrong! > :) > > The game (I assume it's a game) is in 2d, with "up" being the direction >top of monitor thankee kind sir :) up was throwing me...i kept thinking 'forwards' ...heh > >the above -wont- work for you. it's simply an outline > >of what needs to be done. arctan only handles 0 to 180 > >(actually -pi/2 to pi/2 which is -90 to +90) so it > >will only give you 12 of the 24 facings... > > Actually, if it works for 2d, it will work for him. If it works, it'll > also work for me.... :) don't take this the wrong way: not! :) that function will not do as he asks...namely giving *24* directions. the other half of the potential facings is *missing*, giving only 12. you would have to flip the sign of the x or y axis to get the other half.