Re: Projects for this summer
- Posted by Robert B Pilkington <bpilkington at JUNO.COM> Jun 22, 1998
- 730 views
>******** 1. 3d Toolkit ******* > >I have coded much of this. I expect I will need a graphics library to >go with it, and maybe some of the low-level rountines in ASM. > >Disclaimer : >Will anybody else who has written any code to do anything similar to >this or that would help please speak now or forever hold your peace. As >far as I know/have been told so far nothing of this kind currently exists >in full form in Euphoria. > >A little preview : > >Full perspective 3d plotting and rendering of a whole variety of >shapes. >Collision detection. > >3d Object manager to give a nice OO interface and automate all your >drawing calls. > >Physics Module to enable full simulation of gravity, friction, forces, >moments. > >Scenery manager to give automatic rendering of landscapes, forests etc > >Flight Module to add in specific support for flight sims eg wings, >engines, missiles > >Visual designer to create usable 3d objects (no irritating hand-coding) > > >Are any of you games programmers after anything like this ? Yes. If you want help on it, you can get 3d texture mapping code as well as other stuff at www.descent2.com. Go find the "Download Descent 1 source code" links... The only catch: You can't charge money for the use of the source code. (It's in C and Assembler, 32-bit stuff, so it shouldn't be too hard.... With Pete's Assembler and stuff) I'm sure you'd get enough economy-votes for your includes to pay for several new versions of Euphoria, though... :) I've gotta take a look at the code sometime.... Maybe if I can understand it enough.... _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866]