Re: Projects for this summer

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>********    1. 3d Toolkit     *******
>
>I have coded much of this. I expect I will need a graphics library to
>go with it, and maybe some of the low-level rountines in ASM.
>
>Disclaimer :
>Will anybody else who has written any code to do anything similar to
>this or that would help please speak now or forever hold your peace. As
>far as I know/have been told so far nothing of this kind currently
exists
>in full form in Euphoria.
>
>A little preview :
>
>Full perspective 3d plotting and rendering of a whole variety of
>shapes.
>Collision detection.
>
>3d Object manager to give a nice OO interface and automate all your
>drawing calls.
>
>Physics Module to enable full simulation of gravity, friction, forces,
>moments.
>
>Scenery manager to give automatic rendering of landscapes, forests etc
>
>Flight Module to add in specific support for flight sims eg wings,
>engines, missiles
>
>Visual designer to create usable 3d objects (no irritating hand-coding)
>
>
>Are any of you games programmers after anything like this ?

Yes.



If you want help on it, you can get 3d texture mapping code as well as
other stuff at www.descent2.com. Go find the "Download Descent 1 source
code" links... The only catch: You can't charge money for the use of the
source code. (It's in C and Assembler, 32-bit stuff, so it shouldn't be
too hard.... With Pete's Assembler and stuff) I'm sure you'd get enough
economy-votes for your includes to pay for several new versions of
Euphoria, though... :)

I've gotta take a look at the code sometime.... Maybe if I can understand
it enough....


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