Re: Perlin Noise - Early demo release was ( - Texture Generator)
- Posted by dm31 at uow.edu.au Nov 22, 2002
- 399 views
--'ThIs-RaNdOm-StRiNg-/=_.782729954: Content-Length: 1635 |The wave shape shown in your .bmp does not seem to correspond to noise, but |rather to a definite pitch sound. The thing you must understand about Perlin noise, is that it's aim is to create more natural looking noise. All data in the Perlin functions are derived from the rand() func in Eu. It uses Interpolate and smoothing over several layers. Each layer is given a frequency and a amplitude. The frequency tells the function how often to place the "real" random data, and it interpolates between to fill the gaps. |If at all possible, please post it to the forum or send me it by mail. I'll need a stamped, self addressed.... :P I think I'll post on the forum instead of mailing :P Anyways, a very early version has been attached. You will need Exotica1_7.dll to use this lib as it is atm. If anyone doesn't have it, I can email it to them. It shouldn't be to hard to change the psound.ew and psound.exw to not uses ExoticaX, but PTexture would be a little be harder. |Attached you will find two text files describing the .wav format. I |downloaded them, I think, from www.wotsit.com, or somewhere similar. |You will also find a .ex file. This is part of an unfinished project I'm |working in at this very moment. Thank you very much. I have glossed over it and believe it will help me greatly. I'm working over the routines at the moment to provide data that can be used for wav files. Please excuse the lack of docu's at the moment. There are many advanced features that have not been implemented in this version so far, so stay tuned from so very nifty features. ;) Cheers, Dan McG --'ThIs-RaNdOm-StRiNg-/=_.782729954: Content-Length: 73774 Content-Type: application/zip;name=Perlin_v0.2.1.zip Content-Disposition: attachment;filename=Perlin_v0.2.1.zip