Re: The A.I. Project

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"Kat"

>But the Eu interpreter is also written in C, like the early =
interpreters for the "recognised" Ai languages. Adding a few features to =
Eu will result in the same abilities.

Easy for me to accept.

I imaging a message-handling system is something that is problably =
required when complexity of a program reaches that of a newer game. This =
is something that does not have to be reinvented, just copied from =
existing solutions. Event-handling (Win32Lib) is message-handling.

I also imaging a new data type for representing "rules" .... Eu =
"objects" does not have a clear semantic meaning. "Objects" with =
associative power may do the same job as nodes in a neural network are =
supposed to do? Some general format is needed so that the system always =
know how to handle these "objects", and knows how to compare one =
"object" with another "object". The meaning og these "objects" is =
releated to the messages that passes through the system .... or related =
to other objects... nothing more.
I say nothing else that if a problem is to be solved inside the Eu =
community, then the Eu language must have the power to handle the =
problem. Otherwise the problem is beyond the reach of the Eu community.

Rom


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<P><FONT face=3D"Times New Roman" size=3D3>"Kat"</FONT></P>
<P><FONT face=3D"Times New Roman" size=3D3>&gt;But the Eu interpreter is =
also=20
written in C, like the early interpreters for the "recognised" Ai =
languages.=20
Adding a few features to Eu will result in the same =
abilities.</FONT></P>
<P><FONT face=3D"Times New Roman" size=3D3>Easy for me to =
accept.</FONT></P>
<P><FONT face=3D"Times New Roman" size=3D3>I imaging a message-handling =
system is=20
something that is problably required when complexity of a program =
reaches that=20
of a newer game. This is something that does not have to be reinvented, =
just=20
copied from existing solutions. Event-handling (Win32Lib) is=20
message-handling.</FONT></P>
<P><FONT face=3D"Times New Roman" size=3D3>I also imaging a new data =
type for=20
representing "rules" .... Eu "objects" does not have a clear semantic =
meaning.=20
"Objects" with associative power may do the same job as nodes in a =
neural=20
network are supposed to do? Some general format is needed so that the =
system=20
always know how to handle these "objects", and knows how to compare one =
"object"=20
with another "object". The meaning og these "objects" is releated to the =

messages that passes through the system .... or related to other =
objects...=20
nothing more.<BR>I say nothing else that if a problem is to be solved =
inside the=20
Eu community, then the Eu language must have the power to handle the =
problem.=20
Otherwise the problem is beyond the reach of the Eu =
community.</FONT></P>
<P><FONT face=3D"Times New Roman" =

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