Re: AI -- a realistic project

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Hi all,
Most of us agree that a very low intelligence entity,like CK's
worm would be the best starting point.But untill we can agree on an
outline (like Chris Bensler's) of it's life cycles, we are stuck
with just coming up with tenets that would fit ANY lifeform in
ANY environment.
  So we have to ask ourselves the question,at the onset, are we
building something specific or a just a general framework that
anyone can work on in their own inspiration?
  I personally am a go with the flow type of guy,I dont care
which direction I go in, as long as there is direction.

                                       -JDUBE



>From: "C. K. Lester" <cklester at yahoo.com>
>Reply-To: EUforum at topica.com
>To: EUforum <EUforum at topica.com>
>Subject: Re: AI -- a realistic project
>Date: Fri, 8 Nov 2002 13:06:42 -0600
>
>
>Aside: Plants can adjust to their environment... they even COMPETE for
>cryin' out loud... Does that make them intelligent?
>
>Okay, onto the issues:
>
> > The entity, will be a 'worm'.
> >
> > We will use the rate of population to guage the intelligence of our
> > worm.
>
>I don't see how that is a measurement of intelligence. If reproduction is
>going to be instinctual, then you'll have to find something else. How about
>we also put poisons in the environment and see if they can learn to avoid
>them? Let's see if, after reproducing, the parent organism ever takes a 
>role
>in helping the child organism develop. HAHAHAHA. Maybe the parental 
>instinct
>is too complicated right now... so nevermind. :)
>
>Why have reproduction at all? Why not just start out with a worm and see 
>how
>he does in the environment? (or "she," no gender bias intended... ;) )
>
>That reduces the complexity of the instinct programming to just survival,
>although we still need autonomic functions like "move" and "consume" and
>blah blah blah.
>
> > The sensory perception is limited to visual stimulus, in a radial
> > FOV(sees in a circle around itself). To simplify things, these odd
> > creatures will see in a square, instead of a circle.
>
>How about the worm can see straight ahead only. Then, a sign of 
>intelligence
>in the future is if it starts swinging its head back and forth to survey 
>its
>surroundings... kinda like a visual radar. That would be neat to see
>develop.
>
> > The little guys also need some basic properties(genes), to define their
> > existence:
> >  They must have a maximum potential, for storable nutrients:
> >    max health = 100 units
> >  Define the range of vision (how far can it see): radius = 50
> >  We will also define basic motor skills as properties:
> >    IDLE (do nothing): costs 0.1 unit of health
>
>Why wouldn't IDLE IMPROVE health?! What about a subset of IDLE being SLEEP?
>Prolly too complicated. Just like any creature that exercises, it is during
>the rest period that health improves (or at least the muscles regen and get
>stronger).
>
>I guess the way it works is if there's been a prior period of activity, 
>IDLE
>will actually improve health. However, too much IDLEing and health starts 
>to
>diminish, especially with no fuel.
>
> >    LOCATE (search in a circle around itself locate objects)
>
>This is moving its visual sensor back and forth to survey its immediate
>surroundings... I want to see if it will learn to do this on its own or if
>it needs to be an instinct.
>
> >    MOVE (Left,Right,Up,Down): costs 0.1 unit of health per move for
> > adult worms. larva costs 0.2 units to move
> >    EAT (whatever is in the pixel directly in front of the worm, doesn't
> > matter if there is nothing there):
> >      costs 1 unit of health
>
>We could simulate digestion by having it eat and then during subsequent
>turns the health steadily increases. The first turn it eats it loses one
>point of health. The next turn it gains 5% of the total value available...
>and on until 100% is derived. Throw in some random factors for 
>imperfections
>in the biology (just for fun) and maybe it never really gets 100% of the
>potential health benefits of its fuel...
>
> > The environment will be a black screen, randomly speckled with
> > red/green/blue dots(food). Worms will be graphically defined as white
> > pixels.
>
>Can we let babies start out as one pixel and adults be three-five pixels?
>That would be fun.
>
>You know, we'd have to actually give a food value to the worms 
>themselves...
>For example, what if we simulate a famine in the land. Will the worms 
>resort
>to cannibalism?!
>
> > Green dots provide 3 units of 'adult' nutrients
> >   (these are only beneficial to fully matured worms)
> > Blue dots provide 3 units of 'larva' nutrients
> >   (only beneficial to larva stage worms)
<snip>

>
>

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