Re: AI

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On  0, Kat <kat at kogeijin.com> wrote:
> On 7 Nov 2002, at 13:17, C. K. Lester wrote:
> 
> > 
> > > I agree with you,the a.i. should have a way to modify its own
> > programming...
> > 
> > The only intelligent creature I know of on this planet does not modify its
> > own programming, so why do you think a simulated/emulated/man-created
> > intelligence will need to?
> 
> Really? You know a non-human intellect that doesn't learn?
> 

Ok, we need to define what it means to learn.
(And yes, I know lots of non-human intellects that dont learn,
but they are too dumb for our purposes ;)

> > Now, I'm not saying that what you propose is ludicrous! By programming a
> > creature that can program itself, you will have an incredibly efficient
> > entity! Imagine if human beings could get into the wiring of our brain...
> > kinda like in "The Matrix," where one disk read and WHAMMO, "I know kung
> > fu." ;)
> 
> Actually, it's NOT efficient at all. Self modification requires a much larger 
> computer/brain, and it has many more events to calculate. I think you are 
> confusing "efficient" with "quantity of possible outcomes". The human brain 
> is nowhere fast enough to operate any part of the human body (other than 
> the ears` logarithmic feedback mechanism) with the speed of a 
> hummingbird's wings (and even then, the human ear can't respond that fast).
> 
> Were you born with the instinct to type? Were you plugged into the Matrix to 
> learn it?
> 
> Kat
> 

There are 3 levels in the brain:

basic internal information flow of the infrastructure underneath the
intellengence -- preprogrammed in Eu hardcode for us.

basic non changing instincts -- preprogrammed as the inital state of the
brain for us. (perhaps non-changing is inaccurate.)

learned behaviors -- created by the flow of inputs to ouputs through the
internal information flow to enhance what was previously stored in the
brain.

1 & 2 is what doesnt need to change. 3 is the part that does change,
but its also the part that is not hardcode Eu, but rather a set of
data structures manipulated by Eu hardcode.

1 in the human brain: rules on how neurons fire according to what
signals they recieve.

2: the basic behaviors of crying and such that a baby knows as soon as it
is
born (not much compared to an adult, but much compared to a conventinal
computer program.)

3: what is learned as the baby (and brain) grows up.

jbrown


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