RE: The A.I. Project II

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Yes, I did that also.

I chose to remove all the code for if it lost a game, because it never did. 
Every game it'd either win or draw.

Kinda boring to play against though.
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/ _____<--------------------__|===
||_    <-------------------/
\__| Mr Trick
>From: Kat <kat at kogeijin.com>
>Subject: RE: The A.I. Project II
>
>
>On 6 Nov 2002, at 21:33, C. K. Lester wrote:
>
> >
> > > Maybe we should start with the very basics first.
> > >
> > > Maybe get some 'brain base' to be able to play tic-tac-toe...
> >
> > Then you're simply making an expert system that can play tic-tac-toe.
> >
> > And playing tic-tac-toe is no easy feat. You say that's the basics, but
> > you've gone waaaaay beyond the basics to suggest that our AI entity can 
>play a
> > game and learn from it!
>
>Tic-tac-toe is a very restricted domain, and a very restricted solution 
>set. You
>can make a "computer" that plays that game with relays. I worked out the
>logic for it in the 7th grade. It didn't learn.
>
>Kat
>
>
>

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