Re: The A.I. Project
- Posted by tone.skoda at gmx.net Nov 06, 2002
- 492 views
----- Original Message ----- From: "C. K. Lester" <cklester at yahoo.com> > In your suggestion, do we create an AI Pacman or AI enemies? AI pacman. Enemies will just circle around in same simple or complicated paths. Maybe later one enemy could be replaced with human player. > Here's a little hard to know how would AI pacman have to move to be > intelligent. > > The point of AI is that YOU don't determine how it will move... You let it > learn how to move! And I will, but you have to know easily when it's behaving intelligent. > > That could be solved that human plays pacman. > > How about simply "survival?" :) I wouldn't put those things in AI, survival, replication. It's not needed. It played major role in biological development of intelligence, but AI enviroment can be anything you want. Survival is just natural selection, ie the evolution. It takes too much time. > Develop a virtual worm that will live in a virtual glass bowl. Its world is > limited to the bowl. So when will you know when worm is behaving intelligent? In pacman maze its much easier to see when its starts to behave intelligent. Worm also lives in too simple world: it needs to swim towards food or away from toxic chemicals. You could reach than behavior pretty soon without worm really having some important intelligence. > That doesn't make sense, does it? It's either preprogrammed or it changes. > Which is it? I don't mean pre-programmed like it's born with it. When we learn something some connections change between neurons. When we will see same/similar thing next time we will react same or similar, because most of the same neurons and connections between them will work.