Re: Rob: Q: Euphoria 2.6 + PD source bug

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Robert Craig wrote:
> 
> Vincent wrote:
> > Now that Euphoria 2.5 is out, what new features can we look foward to
> > in Euphoria 2.6? Or perhaps you are planning on skipping all the way to
> > 3.0?
> 
> I have a long list of minor issues to look at,
> but I'm still open to suggestions for some major features.
> I may look into threads in more detail.
> 
> Hayden McKay wrote:
> > I'd like to see some structure support for Euphoria since when dealing with
> > the Windows API we need to use structures. Also I would like to see the '^'
> > (carrot symbol) used to define pointers...
> >
> > eg:.. 
> >
> > integer Value
> > ? ^Value -- displays the address of "Value" rather than the value.
> 
> I'm opposed to C-style pointers and structures.
> Programming in a world of values, is fundamentally cleaner
> than programming in a world of storage "locations" that hold values,
> where the values occupy a certain number of bytes in a certain format.
> I would never want to give you the address of a Euphoria variable.
> 
> Regards,
>    Rob Craig
>    Rapid Deployment Software
>    <a href="http://www.RapidEuphoria.com">http://www.RapidEuphoria.com</a>
> 


Rob,

Threads would be absolutely awesome in Euphoria, even if people use
single instance (single thread) more often. Dynamic variable routines
like, variable_id(), read_var(), write_var() would be great too.
A version() routine would be nice also just because most other languages
have such a feature.

Ohh.. By the way, there is a bug in the PD source, Liquid Nitrogen has
discovered it while testing the source with his Squid Blaster game, that
doesnt exist in the official Euphoria. It seems to be an "sequence subscript
of bounds" issue, and is very rare in that I couldnt get the problem to
show up with my tests on other programs.

I could send you the error report to help you out, I'm also trying to figure
it out also.

Thanks,
Vincent



Euphoria v2.5 Rocks!!!

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