Re: rotateing

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On Tue, 01 Mar 2005 22:51:14 -0800, Hayden McKay
<guest at rapideuphoria.com> wrote:
> I stress again thanks..
> It should'nt be hard for me now to rotate a 3d coord arround an arbituary
> axis!

Wait...

3d coords are much more difficult. With a 2d system, you just have a
single number, 'angle'.
With a 3d system, you either need to use a quarternion or a 3x3
rotation/scaling matrix.


Sounds horrible, but I would recommend the 3x3 matrix as it's a lot
faster, and you can set things up so it rotates and scales in the same
step.


-- 
MrTrick

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