Re: Proceeding apace...

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On Sun, 26 Mar 2000 16:17:57 -0500, Bernie Ryan <xotron at BUFFNET.NET> wrote:
>On Sun, 26 Mar 2000 16:15:12 -0500, Jeff Zeitlin <jzeitlin at CYBURBAN.COM>
>wrote:
>
>>(1) would be the technically correct answer; the actual goal is
>>to write a Linux version of graphics.e that interfaces with
>>libvga (since the current Linux release of Euphoria "doesn't
>>support" pixel graphics).  The second problem is merely a subset
>>of the first, as if I can draw an unfilled polygon, and have a
>>floodfill routine for a bounded area on the screen, I can draw a
>>filled polygon - subject to the gotchas I've been mentionining in
>>this thread. (BTW, I did get your code sent separately; will
>>analyze during the week.)
>>
>>--
>>Jeff Zeitlin
>>jzeitlin at cyburban.com
>
>   Jeff:
>
>   Goto Pete Eberlein Web page and check.

That's http://www.harborside.com/~xseal/euphoria/

>   I think he has a version of Neil for linux. I've noticed he has
>   floodfill in some of his neil code that uses assembler.

Neil doesn't have a asm polygonfill... yet.  Jeff and I have been in
contact, and I think I'm going to wait and see what algorithm he comes up
with, and then possibly recode it in asm and so it works on Neil2 virtual
screens..

Neil2 is totally platform-independent (as long as I test the code on each
platform before I post it smile ... just the other day I coded the keyboard
and mouse input routines to be completely identical regardless of
platform... get_key(), get_mouse() and Michael Bolin's get_keys() return the
same values on Linux X windows, DOS and Win32.  Mike Hurley is helping with
the mouse cursor routines, which should be useful in DOS and Linux Svgalib
versions.

>   He is one of the sharpest programmers on this list and if
>   he doesn't have what you need there I'am sure he will know a way
>   to help you solve your problem.

Dude! - thanks for the compliment, Bernie.

>  Bernie

Laters,
Pete

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