Re: Morfit Infinite demo smaller zip

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Mark Wrote:

>From my limited knowledge any polygon created is enabled by
>default for collision detection so I don't think that should happen.
>In the infinite code, collisions are checked for movement forward
>or back. Perhaps Pete King has some experience with this?

Well Mark collision detection isnt even in Magefire would you believe - I
use an internal grid to work out where things are and
Morfit_object_set_location to move things inline with this grid - even the
unit's gradual movement between grid points is calculated before hand, and
the fireball projectiles too, using an algorythm to work out the angle
between the grid points.

So Im sorry to say Ive not messed with collision detection yet, but you
could always do a quick work around by checking the *camera height* and
resetting it back to *head height* if it strays too far without, say
crouching or jumping. Mind you if the original did not have this in the
example, why bother? LOL.

Pete King.

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