Re: Win32lib dialogs within proc's
- Posted by Irv Mullins <irv at ELLIJAY.COM> Mar 10, 2000
- 432 views
On Fri, 10 Mar 2000, you wrote: > > From: Irv Mullins > > > > Ermm. I have dozens of such "user built dialogs" in my programs. > > I just build a new window, place an edit text and/or checkboxes or > > radio buttons as needed, and probably an "OK" button and a "cancel" > > button, which when clicked transfer the info or do the task > > called for, > > then close the window. > > > > I'm trying to think of where something like this would be > > needed. So far, > > nothing comes to mind. > > > > I seem to have solved my problem, but here's what I'm doing. I'm working on > writing a game that's basically like Magic the Gathering (a fantasy card > game--and actually the reason I started using Euphoria a couple of years > ago). Each card has it's own special procedures for doing whatever the > card's effects are in the game. For instance, when you cast a Lightning > Bolt, you then choose a target, and the Lightning Bolt does some damage to > whatever your target was. Well, I've got a ton of procedures that need to > do such a thing. In order to find out what the target is, I need to open up > the window, and once the window is done, go right back to the spot in the > card's event code. If I simply open the window, it comes right back to the > code, without giving the user a chance to respond. If you define your new window as modal, then it _can't_ go back until the user responds (and a closeWindow command is issued). That could be from a click or selection from a listbox or a button, or whatever. Irv