Re: Math
A sin/cos function would give you a regular wave, but a polynomial would =
give you a curve like a road or bent paper-clip. =20
For example:
for x =3D from_loc to to_loc do
y =3D sin(x*(z/(2*PI)))
pix_y[x]=3Dy
end for
or
for x =3D from_loc to to_loc do
y =3D 0
for ctr =3D z to 1 by -1 do
y =3D y + power(x,z) + some_constant
end for
y =3D y + some_other_constant
pix_y[x]=3Dy
end for
HTH,
Michael J. Sabal
>>> keroltarr at HOTMAIL.COM 03/09/00 03:50PM >>>
Hello,
My higher math is a little rusty. Can anyone help me
out here. I need a formula for a wavy line. example:
as x increases steadily from 0 to 1 y goes up and down
z number of times.
^
| _ /
| / \ / Z =3D 2
Y| / \_/
|/
+----------+->
0 X 1
This is slightly Euphoria related. The formula is
for a raytracing program I am using to generate
graphics for a game I and others are writing in
Euphoria. I can't seem do it the longer boolean
way in POV-Ray because it doesn't seem to like
things like <,>,=3D,<=3D,>=3D in a numeric expression.
Maybe I'm doing something wrong. Even so I'd like
to know how to do it with a formula.
TIA,
Lewis Townsend
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