Re: Real Time Programming
- Posted by Kat <gertie at ZEBRA.NET> Mar 02, 2000
- 397 views
----- Original Message ----- From: <JJProg at CYBERBURY.NET> To: <EUPHORIA at LISTSERV.MUOHIO.EDU> Sent: Wednesday, March 01, 2000 10:30 PM Subject: Real Time Programming > I've been thinking of how to go about writing the real time strategy > game I proposed. Since it's a real time game, it will need some form of > multitasking. I've written cooperative multitasking libraries for > Euphoria, but this might be a problem when it comes to key presses, > mouse events, and network communications - especially the latter. I have > yet to figure out how to just read data from a socket without blocking > on either Windows or Linux. In winsock.e, I know there's the async > socket routines, but that uses callbacks, and since Euphoria is > non-reentrant, I don't know how to implement callbacks and constantly > run some code. If anyone has any insights for this, they would be greatly > appreciated. What about spawning hidden interactive processes to handle them? Kat