Re: Opengl Texturing

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I have an OLD ATI radeon 7000 bad and slow, but I don't think
GL_SGIS_generate_mipmap is the problem, I've turned that off and every other
feature, and just used GL_NEAREST for everything and still same problem, it
looks like when you have a trapazoid and you cut it into two triangles(thats
what every card does, all triangles) the triangles are the same size in
surface area, and thus the texture get streched funny, so what to I do to
make them not get cut into triangles? I already use GL_QUADS, tried
GL_POLYGON,is there no solution?

Daniel Kluss
----- Original Message ----- 
From: "mic _" <stabmaster_ at hotmail.com>
To: <EUforum at topica.com>
Sent: Sunday, November 23, 2003 4:53 PM
Subject: Re: Opengl Texturing


>
>
> GL_SGIS_generate_mipmap doesn't work too well on ATI cards, especially not
> combined with texture compression. Try using gluBuild2DMipmaps() instead.
>
>
>
> TOPICA - Start your own email discussion group. FREE!
>
>

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