Re: Euphoria-DOS32-Assembly32
On 2000-05-12 EUPHORIA at LISTSERV.MUOHIO.EDU said:
EU>EUPHORIA at LISTSERV.MUOHIO.EDU; Fri, 12 May 2000 11:02:59 -0400
EU>Have you looked at pete's ASM.E which can be used to generate 32 bit
EU>assembler code including floating point. You are saying that you
EU>want to use floating point and are concerned about speed; unless
EU>you are concerned about precision you should use fix-point for speed.
EU>Maybe you should explain to the list why you need to use a sequence
EU>of floating point to perform your task. Someone may have have a
EU>better way of accomplishing the same thing.
I have yet to scrutinize asm.e , which may have some bugs , to date
asm86 is what I used for prototyping my assembly code ; then I corrected
for the 32-bit form of the instruction. Initially tedious , until you
build up a set of instructions that you can use from within an editor.
Thereafter you can copy and paste and construct what you desire , and
fairly easily run from Euphoria ; after you have built the appropriate
software interface between the two.
There are some applications where I want speed and a fair amount of
accuracy , for instance when doing statistics on a large database.
Suffice it to say , that I require both , Assembly32 permits this.
Euphoria allows one to access a lot of data , however , the rate of
through put is limited ; assembly language , if written correctly is
faster than C or C++. This is mostly for my own use , however because
my machine is an IBM compatible , numerous others will be able to run
this software.
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The crux seems to be the representation of data by Euphoria , in
particular ; that of an atom , this doesn't appear to be the same as the
IEEE format. Yet the conversion to the appropriate format shouldn't be
that difficult ; C does this with type casting , I think.
The difficulty is Euphoria sequence to IEEE sequence and
IEEE sequence to Euphoria sequence.
The Euphoria sequences are then usable in graphics instructions , like ,
display_image .
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P.S.
Sorry if I'm boring you.
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