Re: RGFW Wrapper and Partial OpenGL Wrapper

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ChrisB said...

Hi Icy

64 bit - oh - that would be more work than I want to do at the moment, I have a nice stable set of libs and utils, but all 32 bit. I know this makes me behind the times, but what I have works atm.

What someone needs to do is a definitive 'how to' on moving a 32 bit install of eu, to 64 bit, possibly even automating the process. Sadly my Eu has a bit of disuse atrophy, so I almost have to relearn a bunch of stuff after being away for a few months (damn work, the motorbike, the grandkids and the wife's Vallais Blacknose sheep).

I may get round to it, when I finish a large part of the other projects going on at the moment.

Cheers

Chris

I have both 32 and 64-bit Eu installed on my machine. When I want run 32-bit, I use eui program.ex when I want to use 64-bit, I use eui64 program.ex I have slightly changed the names to make it easier for me to distinguish between 32 and 64-bit. I also have paths set on my machine (I use Windows mainly, with WSL installed).

UPDATE: I built a 32-bit version of the DLL rgfw32.dll

You'll have to change it from rgfw.dll to rgfw32.dll in the code, but its easy.

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