RGFW Wrapper and Partial OpenGL Wrapper

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Hi all,

Yesterday I started work on a wrapper for RGFW.

[https://github.com/ColleagueRiley/RGFW] - An alternative to GLFW

In order to make the example work I had to wrap some of OpenGL. I haven't completed the openGL wrapper, but a handful of functions are wrapped. The RGFW wrapper is finished. If anyone is interested let me know and I can post it.

--Sample clipping from wrapper 
public constant RGFW_monitor = define_c_struct({ 
	C_INT32, 		 --x 
	C_INT32,         --y 
	{C_CHAR,128},    --name[128] 
	C_FLOAT,	     --scaleX 
	C_FLOAT,	     --scaleY 
	C_FLOAT,	     --physW 
	C_FLOAT,	     --physH 
	RGFW_monitorMode --mode 
}) 
 
public constant xRGFW_getMonitors = define_c_func(rgfw,"+RGFW_getMonitors",{C_POINTER},C_POINTER) 
 
public function RGFW_getMonitors(atom len) 
 
	atom plen = allocate_data(sizeof(C_SIZE_T)) 
	 
	if c_func(xRGFW_getMonitors,{plen}) then 
		len = peek_type(plen,C_SIZE_T)	 
	end if 
	 
	free(plen) 
	 
	return {len} 
	 
end function 
 
public constant xRGFW_createWindow = define_c_func(rgfw,"+RGFW_createWindow",{C_STRING,RGFW_rect,C_INT},C_POINTER) 
 
public function RGFW_createWindow(sequence name,sequence rect,atom flags) 
	return c_func(xRGFW_createWindow,{name,rect,flags}) 
end function 
 
include std/ffi.e 
include std/machine.e 
 
include rgfw.e 
include opengl.e 
 
--RGFW_setClassName("Example") 
 
atom win = RGFW_createWindow("Test Win",{100,100,640,480},RGFW_windowCenter) 
 
while not RGFW_window_shouldClose(win) do 
 
	while RGFW_window_checkEvent(win) do 
		if win = RGFW_quit then 
			exit 
		end if 
		if RGFW_isPressed(win,RGFW_escape) then 
			exit 
		end if 
	end while 
	 
	glClearColor(0.1,0.1,0.1,1.0) 
	glClear(GL_COLOR_BUFFER_BIT) 
	 
	glBegin(GL_TRIANGLES) 
	glColor3f(1.0,0.0,0.0) glVertex2f(-0.6,-0.75) 
	glColor3f(0.0,1.0,0.0) glVertex2f(0.6,-0.75) 
	glColor3f(0.0,0.0,1.0) glVertex2f(0.0,0.75) 
	glEnd() 
	 
	RGFW_window_swapBuffers(win) 
	 
end while 
 
RGFW_window_close(win) 
 
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