Re: Bug in std/base64.e
- Posted by rzuckerm 3 weeks ago
- 1557 views
Thanks, Greg, for your quick review. I have just one more issue dealing with the handling of the \0 character in decode. I suspect that it will crash due to an index of 0 on the decode table. I'll do a fix real quick and put up another PR: https://github.com/OpenEuphoria/euphoria/pull/17