Re: Mind blowingly impressive.

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jimcbrown said...

What is "mind blowingly impressive?"

Read some of the comments from (best first)
https://lobste.rs/s/pmz2je/tomorrow_corporation_tech_demo
https://tomorrowcorporation.com/posts/how-we-make-games-at-tomorrow-corp-our-custom-tools-tech-demo
https://forum.beyond3d.com/threads/tomorrow-corporation-tech-demo-really-crazy-indie-game-engine-plus-dev-tools.63266/
https://www.summarize.tech/www.youtube.com/watch?v=72y2EC5fkcE
https://www.linkedin.com/posts/ambrus-toth_tomorrow-corporation-tech-demo-activity-7190287163421319168-0uKS/
For more results see https://www.google.com/search?q=Tomorrow+Corporation+Tech+Demo

a telling comment from the second link that hadn't fully sunk in said...

all ran on a system that basically had 24MB of RAM to use for your game. And it wasn't just game state filling up that 24MB, it was your code and other read only resources - the kind of stuff that we don't have to include in our snapshots

It is taking a while, but I am slowly piecing together how that black magic might be possible

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