Re: Blank Window (Tile Engine)

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ghaberek said...

As a test, I ported Tutorial.c to Euphoria and got the same problem. When I checked the result of TLN_SetLayerTilemap() it was returning zero, so I grabbed the last error and printed it out:

atom tilemap = TLN_LoadTilemap( "assets/sonic/Sonic_md_fg1.tmx" ) 
 
if not TLN_SetLayerTilemap( 0, tilemap ) then 
    integer errno = TLN_GetLastError() 
    sequence errmsg = TLN_GetErrorString( errno ) 
    printf( 2, "Error %d: %s\n", {errno,errmsg} ) 
end if 

Tilengine v2.14.0 64-bit built Feb  1 2023 19:08:33 
Error 6: Invalid Tileset reference 

I think you need to all of the assets as they seem to reference each other. You'd probably have to open them with Tiled to see what-references-what since the content is all base64/zlib encoded.

Once I extracted the entire assets directory and updated the path to "assets/sonic/Sonic_md_fg1.tmx" your demo worked correctly. At the very least, you probably need the contents of the sonic folder.

-Greg

You were right Greg. At the very least I needed the sonic folder and it showed up.

Updated example

without warning 
without type_check 
 
include std/ffi.e 
 
include tilengine.e 
 
TLN_Init(400,240,1,0,0) 
 
object fg = TLN_LoadTilemap("sonic/Sonic_md_fg1.tmx",NULL) 
 
? fg 
 
if fg = -1 then 
	puts(1,"Failed to load background!\n") 
	abort(0) 
end if 
 
TLN_SetLayerTilemap(0,fg) 
 
TLN_CreateWindow(NULL,0) 
 
while TLN_ProcessWindow() do 
	TLN_DrawFrame(0) 
end while 
 
TLN_DeleteTilemap(fg) 
TLN_DeleteWindow() 
TLN_Deinit() 
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