Re: Blank Window (Tile Engine)

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OK I changed the wrapper code to objects and the example code to objects. Still the background image does not appear. Everything else appears to work fine.

Wrapper

public atom tile = 0 
 
ifdef WINDOWS then 
	tile = open_dll("Tilengine.dll") 
	elsifdef LINUX or FREEBSD then 
	tile = open_dll("libTilengine.so") 
end ifdef 
 
export constant xTLN_Init = define_c_func(tile,"+TLN_Init",{C_INT,C_INT,C_INT,C_INT,C_INT},C_POINTER) 
 
public function TLN_Init(atom hres,atom vres,atom numlayers,atom numsprites,atom numani) 
	return c_func(xTLN_Init,{hres,vres,numlayers,numsprites,numani}) 
end function 
 
export constant xTLN_Deinit = define_c_proc(tile,"+TLN_Deinit",{}) 
 
public procedure TLN_Deinit() 
	c_proc(xTLN_Deinit,{}) 
end procedure 
 
export constant xTLN_CreateWindow = define_c_func(tile,"+TLN_CreateWindow",{C_STRING,C_INT},C_BOOL) 
 
public function TLN_CreateWindow(object overlay,atom flags) 
	return c_func(xTLN_CreateWindow,{overlay,flags}) 
end function 
 
export constant xTLN_LoadTilemap = define_c_func(tile,"+TLN_LoadTilemap",{C_STRING,C_STRING},C_POINTER) 
 
public function TLN_LoadTilemap(sequence fname,object lname) 
	return c_func(xTLN_LoadTilemap,{fname,lname}) 
end function 
 
export constant xTLN_SetLayerTilemap = define_c_func(tile,"+TLN_SetLayerTilemap",{C_INT,C_POINTER},C_BOOL) 
 
public function TLN_SetLayerTilemap(atom l,object tm) 
	return c_func(xTLN_SetLayerTilemap,{l,tm}) 
end function 

Example

without warning 
without type_check 
 
include std/ffi.e 
 
include tilengine.e 
 
TLN_Init(400,240,1,0,0) 
 
object fg = TLN_LoadTilemap("Sonic_md_fg1.tmx",NULL) 
 
? fg 
 
TLN_SetLayerTilemap(0,fg) 
 
TLN_CreateWindow(NULL,0) 
 
while TLN_ProcessWindow() do 
	TLN_DrawFrame(0) 
end while 
 
TLN_DeleteTilemap(fg) 
TLN_DeleteWindow() 
TLN_Deinit() 
 
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