Subscript value out of Bounds

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Hello all,

I have finished wrapping Raylib 4.5. However I am having a subscript value out of bounds issue when trying to make the Camera 2D example.

Error: subscript value 0 is out of bounds, assigning to a sequence of length 1 - in subscript #1 of 'buildings'

Wrapper code for Raylib 4.5 here: https://github.com/gAndy50/EuRayLib4

Working on this example kinda shows the short-comings of the FFI wrapper. Having a memstruct type would make it easier to deal with structs. Instead of having to type variable_name[1][2] etc. Or using enum, which kinda helps allievate the issue.

include raylib.e 
 
constant MAX_BUILDINGS = 100 
 
constant WIDTH = 800, 
		 HEIGHT = 450 
		  
InitWindow(WIDTH,HEIGHT,"2D Camera Example") 
 
sequence player = {400,280,40,40} --Rectangle 
sequence buildings = {} --Rectangle 
sequence buildColors = {} --Color 
 
enum player_x = 0, 
	 player_y, 
	 player_width, 
	 player_height 
 
enum building_x = 0, 
	 building_y, 
	 building_width, 
	 building_height 
	  
enum cam_offset_x = 0, 
	 cam_offset_y 
	  
enum cam_target_x = 0, 
	 cam_target_y 
 
integer spacing = 0 
 
for i = 0 to MAX_BUILDINGS do 
 
	buildings[i] = GetRandomValue(50,200) --error is coming from this line 
	buildings[i] = GetRandomValue(100,800) 
	buildings[i] = HEIGHT - 130.0 - buildings[i][building_height] 
	buildings[i][building_x] = -6000.0 + spacing 
	 
	spacing += buildings[i][building_width] 
	 
	buildColors = {GetRandomValue(200,240), GetRandomValue(200,240), GetRandomValue(200,250), 255} 
end for 
 
sequence cam = {0} 
cam[cam_target_x+cam_target_y] = {player[player_x] + 20.0, player[player_y] + 20.0} 
cam[cam_offset_x+cam_offset_y] = {WIDTH / 2.0, HEIGHT / 2.0} 
cam[3] = 0.0 --rotation 
cam[4] = 1.0 --zoom 
 
SetTargetFPS(60) 
 
while not WindowShouldClose() do 
 
	--player movement 
	if IsKeyDown(KEY_RIGHT) then 
		player[player_x] += 2 
		elsif IsKeyDown(KEY_LEFT) then 
			player[player_x] -= 2 
	end if 
	 
	--camera follow player 
	cam[cam_target_x+cam_target_y] = {player[player_x] + 20, player[player_y] + 20} 
	 
	--camera rotation controls 
	if IsKeyDown(KEY_A) then 
		cam[3] -= 1 
		elsif IsKeyDown(KEY_S) then 
			cam[3] += 1 
	end if 
	 
	if cam[3] > 40 then 
		cam[3] = 40 
		elsif cam[3] < - 40 then 
			cam[3] = -40 
	end if 
	 
	--camera zoom 
	cam[4] += GetMouseWheelMove() * 0.05 
	 
	if cam[4] > 3.0 then 
		cam[4] = 3.0 
		elsif cam[4] < 0.1 then 
			cam[4] = 0.1 
	end if 
	 
	--reset camera rotation and zoom 
	if IsKeyPressed(KEY_R) then 
		cam[3] = 1.0 
		cam[4] = 0.0 
	end if 
 
	BeginDrawing() 
	 
	ClearBackground(RAYWHITE) 
	 
	BeginMode2D(cam) 
	 
	DrawRectangle(-6000,320,13000,8000,DARKGRAY) 
	 
	for i = 0 to MAX_BUILDINGS do 
		DrawRectangleRec(buildings[i],buildColors[i]) 
	end for 
	 
	DrawRectangleRec(player,RED) 
	 
	DrawLine(cam[cam_target_x], - HEIGHT*10, cam[cam_target_x], HEIGHT*10, GREEN) 
	DrawLine(-WIDTH*10, cam[cam_target_y], WIDTH*10, cam[cam_target_y], GREEN) 
	 
	EndMode2D() 
	 
	DrawText("SCREEN AREA",640,10,20,RED) 
	 
	DrawRectangle(0,0,WIDTH,5,RED) 
	DrawRectangle(0,5,5,HEIGHT - 10,RED) 
	DrawRectangle(WIDTH - 5,5,5, HEIGHT - 10,RED) 
	DrawRectangle(0,HEIGHT - 5, WIDTH,5,RED) 
	 
	DrawRectangle(10,10,250,113,Fade(SKYBLUE,0.5)) 
	DrawRectangleLines(10,10,250,113,BLUE) 
 
	EndDrawing() 
	 
end while 
 
CloseWindow() 
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