Graphics scripting language
- Posted by Ryan W. Johnson <ryanj at fluidae.com> Dec 23, 2005
- 539 views
I would like to have a fairly simple graphics scripting language that programs could use to draw any graphics or text to the screen, memory, or a printer. This language would be designed to allow for anything from simple lines, rectangles and ellipses, to complex polylines, polycurves, and formatted text. It would need to be able to handle filling complex shapes, alpha blending, gradients, and images, also. Applying effects to areas of the canvas would be nice, too. This library would definitely need to work on any platform. I need something like this for my Fluid Aapplication Environment project, but i believe it could be very useful for other euphoria projects, too. I think it would make a nice addition to the user contributions. I just don't have much time to start this sub-project, because there are so many other parts of FluidAE that i need to work on right now (it is a very large project that I have been working on for about 5 years). Would anyone be interesting in tackling this challange? I would like to at least start some discussion about how a graphical scripting language could be designed. ~Ryan W. Johnson Fluid Application Environment http://www.fluidae.com/ [cool quote here, if i ever think of one...]