Graphics scripting language

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I would like to have a fairly simple graphics scripting language that programs
could use to draw any graphics or text to the screen, memory, or a printer. This
language would be designed to allow for anything from simple lines, rectangles
and ellipses, to complex polylines, polycurves, and formatted text. It would need
to be able to handle filling complex shapes, alpha blending, gradients, and
images, also. Applying effects to areas of the canvas would be nice, too. This
library would definitely need to work on any platform.

I need something like this for my Fluid Aapplication Environment project, but i
believe it could be very useful for other euphoria projects, too. I think it
would make a nice addition to the user contributions.

I just don't have much time to start this sub-project, because there are so many
other parts of FluidAE that i need to work on right now (it is a very large
project that I have been working on for about 5 years).

Would anyone be interesting in tackling this challange? I would like to at least
start some discussion about how a graphical scripting language could be designed.

~Ryan W. Johnson

Fluid Application Environment
http://www.fluidae.com/

[cool quote here, if i ever think of one...]

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