Re: Orx Engine Wrapper Update #4

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petelomax said...
Icy_Viking said...
ghaberek said...

In the mean time, don't even bother with the thread functions.

They'll likely just cause a machine-level crash since Euphoria doesn't support threads.

So orxThread.e will have to be left alone/not exist for now.

Phix supports threads. If you keep/publish whatever you already have (but without an actual "include" statement) I'll see if I can get it working on Phix.

EuOrx is open source, so you're free to edit it, so it can work with Phix if you'd like. I'm sure it would be fairly easy, minimal edits to the source code.

EDIT: I have the sound functions coded, the macros and inline not. I'm working on the plugin and physics functions as of now.

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