Orx Engine Wrapper Update #4

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Hello all,

Work on the Orx game engine wrapper has been progressing steadily. I have wrapped most of the functions in Greg's updated format. It now more closely resembles the actual Orx engine layout.

LEFT TO DO:

oxThread.e - From the core folder

Sound Functions need to be wrapped. Physics Functions need to be wrapped. Plugin Functions need to be wrapped.

Inline functions need to be coded.

While there is still some work to do, a lot has been done. Enough code has been wrapped that simple demos can probably be made, I haven't tested myself, as I've been trying to get the wrapper done.

Also, the inline functions need to be done. I have already coded the flags and the structs to a Eu friendly format.

Although I had wrapped the functions in my old code file, I have been converting/reformatting them to fit Greg's more organized approach. So far it has been a real help. Stay tuned.

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