Re: Simple Raylib Example
- Posted by irv Aug 18, 2019
- 1020 views
For testing, I changed the 60fps timer in my program to use GIdle instead (which runs as fast as possible, whenever there's a free cpu available).
I can get 1900+ fps on my computer. That's with the relatively simple movement and collision detection. So I suspect even more complicated processing would still have plenty of time, if running at a more reasonable 60 fps (which should be fast enough for anyone).