Re: Simple Raylib Example
- Posted by irv Aug 18, 2019
- 1058 views
Comparing two objects for collision is easy, but how to efficiently compare many objects, any two (or more) of which could be in collision, seems like it would be tricky - and require a lot of processing.
I'm sure routines to that have already been worked out, since games do this all the time.
Is Euphoria fast enough to do the job?