### Simple Raylib Example

Hello All,

I got a little bored, so I modified the bouncing ball example. How with two bouncing balls and collision detection between them! All you need to run this example is Euphoria the Eurayib wrapper.

```without warning

include std/machine.e
include std/convert.e

include flags.e
include Euraylib.ew

atom w = 800, h = 450

InitWindow(w,h,"Bouncing Ball")

atom ball_x = rand(GetScreenWidth()) / 2
atom ball_y = rand(GetScreenHeight()) / 2
atom ball_speed_x = 5.0
atom ball_speed_y = 4.0

atom ball2_x = GetScreenWidth() / 2
atom ball2_y = GetScreenHeight() / 2
atom ball2_speed_x = 6.0
atom ball2_speed_y = 5.0

integer paused = 0
integer frameCounter = 0

SetTargetFPS(60)

atom b = bytes_to_int({0,0,0,0})
atom g = bytes_to_int({0,255,0,255})
atom r = bytes_to_int({255,0,0,255})

while not WindowShouldClose() do

if IsKeyPressed(KEY_SPACE) and paused = 0 then
paused = 1
elsif IsKeyPressed(KEY_SPACE) and paused = 1 then
paused = 0
end if

if paused = 0 then
ball_x += ball_speed_x
ball_y += ball_speed_y
ball2_x += ball2_speed_x
ball2_y += ball2_speed_y

ball_speed_x *= -1.0
ball_speed_y *= -1.0
end if

ball2_speed_x *= -1.0
ball2_speed_y *= -1.0
end if

ball_speed_x *= -1.0
ball_speed_y *= -1.0
ball2_speed_x *= -1.0
ball2_speed_y *= -1.0
end if
end if
frameCounter += 1

BeginDrawing()

ClearBackground(b)

if paused = 1  and frameCounter / 30 then
DrawText("PAUSED",1,20,30,g)
end if

DrawFPS(1,1)

EndDrawing()

end while

CloseWindow()
```