Re: Help Wrapping TTF_Font for EuSDL[SOLVED]

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jmduro said...

Did you look at EuSDL2_ttf ? https://archive.usingeuphoria.com/eusdl2_ttf_v0.1.zip

Maybe it can help.

Jean-Marc

After look through their source code, I was able to adapt my example and got it to work. Thanks!

without warning 
 
include std/machine.e 
 
include EuSDL2.ew 
include EuSDLTTF.ew 
 
include flags.e 
 
atom x = SDL_Init(SDL_INIT_VIDEO) 
 
atom win = SDL_CreateWindow("Font Example",SDL_WINDOWPOS_CENTERED,SDL_WINDOWPOS_CENTERED,640,480,SDL_WINDOW_SHOWN) 
atom ren = SDL_CreateRenderer(win,-1,SDL_RENDERER_ACCELERATED) 
 
atom running = 1 
atom key = 0 
 
 
atom f = TTF_Init() 
 
if f = 1 then 
	puts(1,"Failed to init TTF!\n") 
	abort(0) 
end if 
 
f = TTF_OpenFont("arial.ttf",20)  
 
procedure calc_rect(atom rect,integer sx,integer sy,integer tx,integer ty) 
 
	poke4(rect,sx) 
	poke4(rect+4,sy) 
	poke4(rect+8,tx) 
	poke4(rect+12,ty) 
	 
end procedure 
 
atom h = TTF_RenderText_Solid(f,"Hello World",255,255,0,0) 
atom ht = SDL_CreateTextureFromSurface(ren,h) 
 
function renderTexture(atom tex,atom ren,atom x,atom y) 
 
 atom r = allocate(16) 
 poke4(r,{x,y,0,0}) 
 SDL_QueryTexture(tex,0,0,r+8,r+12) 
 return r 
	 
end function 
 
atom r = renderTexture(ht,ren,0,0) 
atom w = peek4u(r+8) 
atom ih = peek4u(r+12) 
atom ix = floor((640 / 2) - (w/2)) 
atom y = floor((480 / 2) - (ih/2)) 
poke4(r,{ix,y}) 
 
while running = 1 do 
	 
	SDL_PumpEvents() 
	 
	key = SDL_GetKeyboardState(key) 
	 
	if peek(key+SDL_SCANCODE_ESCAPE) > 0 then 
		running = 0 
	end if 
	 
	SDL_RenderClear(ren) 
	 
	SDL_RenderCopy(ren,ht,0,r) 
	 
	SDL_RenderPresent(ren) 
 
end while 
 
SDL_DestroyRenderer(ren) 
SDL_DestroyWindow(win) 
 
TTF_CloseFont(f) 
 
SDL_DestroyTexture(ht) 
SDL_FreeSurface(h) 
 
TTF_Quit() 
 
SDL_Quit() 
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