Re: Let's Make: Dangerous Dave

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Well I attempted a rough skeleton. Might need to refresh my more advanced Euphoria skills a bit. Writing wrappers was a relatively easy affair. Hopefully this serves as a start, regardless.

--Attempt at converting level.c to Euphoria code 
 
include std/get.e 
include std/filesys.e 
include std/io.e 
include std/machine.e 
 
public constant PATH = 256, 
				TILES = 1000, 
				PADDING = 24 
				 
public constant LEVEL_ADDRESS = 159242 --0x26e0a in decimal format 
 
atom dave_level = allocate(10) 
 
atom file 
file = open("DAVE.exe","rb") 
 
while file = 1 do 
	seek(file,LEVEL_ADDRESS) 
end while 
 
atom file_out 
 
atom  file_num = 4,fname = 12 
 
--got stuck here 
for j = 0 to 10 do 
	fname = 0 
	printf(1,"%u",file_num[j]) 
end for 
--Basiclly the .h file converted to Euphoria code in skeleton format 
 
enum type MONSTER_STATE 
	TYPE, 
	PATH_INDEX, 
	DEAD_TIMER, 
	MONSTER_X, 
	MONSTER_Y, 
	MONSTER_PX, 
	MONSTER_PY, 
	NEXT_PX, 
	NEXT_PY 
end type 
 
enum type GAME_STATE 
 
	QUIT, 
	TICK, 
	DAVE_TICK, 
	CURRENT_LEVEL, 
	LIVES, 
	SCORE, 
	VIEW_X, 
	VIEW_Y, 
	DAVE_X, 
	DAVE_Y, 
	DAVE_DEAD_TIMER, 
	DBULLET_PX, 
	DBULLET_PY, 
	DBULLET_DIR, 
	EBULLET_PX, 
	EBULLET_PY, 
	EBULLET_DIR, 
	DAVE_PX, 
	DAVE_PY, 
	ON_GROUND, 
	SCROLL_X, 
	LAST_DIR, 
	 
	DAVE_RIGHT, 
	DAVE_LEFT, 
	DAVE_JUMP, 
	DAVE_FIRE, 
	DAVE_DOWN, 
	DAVE_CLIMB, 
	DAVE_JETPACK, 
	JETPKAC_DELAY, 
	JUMP_TIMER, 
	TRY_RIGHT, 
	TRY_LEFT, 
	TRY_JUMP, 
	TRY_FIRE, 
	TRY_JETPACK, 
	TRY_DOWN, 
	TRY_UP, 
	CHECK_PICKUP_X, 
	CHECK_PICKUP_Y, 
	CHECK_DOOR, 
	CAN_CLIMB, 
	COLLISION_POINT, 
	TROPHY, 
	GUN, 
	JETPACK 
	 
end type 
 
public procedure Init_Game() 
	 
end procedure 
 
public procedure Init_Assets() 
	 
end procedure 
 
public procedure Check_Input() 
	 
end procedure 
 
public procedure Update_Game() 
	 
end procedure 
 
public procedure Render() 
	 
end procedure 
 
public procedure Check_Collision() 
	 
end procedure 
 
public procedure Clear_Input() 
	 
end procedure 
 
public procedure Pickup_Item() 
	 
end procedure 
 
public procedure Start_Level() 
	 
end procedure 
 
public procedure Update_dbullet() 
	 
end procedure 
 
public procedure Update_ebullet() 
	 
end procedure 
 
public procedure Verify_Input() 
	 
end procedure 
 
public procedure Move_Dave() 
	 
end procedure 
 
public procedure Move_Monsters() 
	 
end procedure 
 
public procedure Fire_Monsters() 
	 
end procedure 
 
public procedure Scroll_Screen() 
	 
end procedure 
 
public procedure Apply_Gravity() 
	 
end procedure 
 
public procedure Update_Level() 
	 
end procedure 
 
public procedure Restart_Level() 
	 
end procedure 
 
public procedure Update_Frame() 
	 
end procedure 
 
public procedure Draw_World() 
	 
end procedure 
 
public procedure Draw_Dave() 
	 
end procedure 
 
public procedure Draw_Dave_Bullet() 
	 
end procedure 
 
public procedure Draw_Monster_Bullet() 
	 
end procedure 
 
public procedure Draw_Monsters() 
	 
end procedure 
 
public procedure Draw_UI() 
	 
end procedure 
 
public procedure Is_Clear() 
	 
end procedure 
 
public procedure Is_Visible() 
	 
end procedure 
 
public procedure Add_Score() 
	 
end procedure 
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