Can't Get Sprite To Stay In Screen Bounds
- Posted by Icy_Viking Jun 08, 2019
- 1193 views
Hello all,
I am playing aroun with one of my old Sigil demos. I was trying to make it so you can move the sprite around using the arrow keys, which I have accomplished. However I can't keep the sprite from going off the screen. Here is my code. Any help is appericated.
without type_check include std/machine.e include EuSigil.ew constant WIDTH = 640, HEIGHT = 480 slWindow(WIDTH,HEIGHT,"Sprite Example",0) atom x = WIDTH / 2 atom y = HEIGHT / 2 integer spr = slLoadTexture("Stick.png") if spr = -1 then puts(1,"Failed to load sprite!\n") abort(0) end if while not slShouldClose() do slSetBackColor(255,255,255) --change background to white if slGetKey(SL_KEY_ESCAPE) = 1 then slClose() end if if slGetKey(SL_KEY_LEFT) = 1 then x -= 2 slSprite(spr,x,y,32,32) elsif x and WIDTH <= 0 then --sprite shouldn't be able to go off the screen? x *= 2 slSprite(spr,x,y,32,32) end if slSprite(spr,x,y,32,32) slRender() end while slClose()