Re: About (what i would like to do for) the future of Euphoria
- Posted by Icy_Viking Apr 29, 2017
- 1650 views
I like Euphoria a lot, but it does have its limitations.
Do you use C++ to complement Euphoria or vice versa? And what are the most important Euphoria deficiencies on your view? What do you miss most about Euphoria?
EDIT: I mean, as a technology, not as a community.
(Some languages never become mainstream... Euphoria can do it, I'm sure!)
I use C++ quite a bit. I do like that you can call C routines from Euphoria. I think if Euphoria had some sorta struct/class concept, it would be better. Structs really help, especially when you're game programming. I still use Euphoria occasionlly. Also, if Euphoria had a struct function, it would make wrapping C libraries even easier.
I often use Euphoria to wrap or program multimedia applications, such as games. One thing I'd like to do is wrap Monogame, however Monogame is written in C# and lies on top of the .NET framework. I'm sure there could be a way to wrap these functions with a lot of work, which would defeat the purpose of making a simple wrapper. In case anyone was wondering Monogame is the successor to Microsoft's XNA. XNA was a game development library aimed at allowing for the easy creation of video games.