Re: About (what i would like to do for) the future of Euphoria

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acEduardo said...
Icy_Viking said...

I like Euphoria a lot, but it does have its limitations.

Do you use C++ to complement Euphoria or vice versa? And what are the most important Euphoria deficiencies on your view? What do you miss most about Euphoria?

EDIT: I mean, as a technology, not as a community.

(Some languages never become mainstream... Euphoria can do it, I'm sure!)

I use C++ quite a bit. I do like that you can call C routines from Euphoria. I think if Euphoria had some sorta struct/class concept, it would be better. Structs really help, especially when you're game programming. I still use Euphoria occasionlly. Also, if Euphoria had a struct function, it would make wrapping C libraries even easier.

I often use Euphoria to wrap or program multimedia applications, such as games. One thing I'd like to do is wrap Monogame, however Monogame is written in C# and lies on top of the .NET framework. I'm sure there could be a way to wrap these functions with a lot of work, which would defeat the purpose of making a simple wrapper. In case anyone was wondering Monogame is the successor to Microsoft's XNA. XNA was a game development library aimed at allowing for the easy creation of video games.

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